35 lines
908 B
C#
35 lines
908 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000F4 RID: 244
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[Token(Token = "0x20000F4")]
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public sealed class AddComponentMenu : Attribute
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{
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// Token: 0x06000A05 RID: 2565 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A05")]
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[Address(RVA = "0x2E16D00", Offset = "0x2E15B00", VA = "0x182E16D00")]
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public AddComponentMenu(string menuName)
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{
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}
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// Token: 0x06000A06 RID: 2566 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A06")]
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[Address(RVA = "0x582150", Offset = "0x580F50", VA = "0x180582150")]
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public AddComponentMenu(string menuName, int order)
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{
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}
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// Token: 0x0400044D RID: 1101
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400044D")]
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private string m_AddComponentMenu;
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// Token: 0x0400044E RID: 1102
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400044E")]
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private int m_Ordering;
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}
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}
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