20 lines
448 B
C#
20 lines
448 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000100 RID: 256
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[Token(Token = "0x2000100")]
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internal static class ClassLibraryInitializer
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{
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// Token: 0x06000A19 RID: 2585 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A19")]
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[Address(RVA = "0x2E20A20", Offset = "0x2E1F820", VA = "0x182E20A20")]
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[RequiredByNativeCode]
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private static void Init()
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{
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}
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}
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}
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