Files
2026-04-10 22:50:51 +02:00

60 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000B7 RID: 183
[Token(Token = "0x20000B7")]
public struct CombineInstance
{
// Token: 0x17000155 RID: 341
// (set) Token: 0x06000692 RID: 1682 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000155")]
public Mesh mesh
{
[Token(Token = "0x6000692")]
[Address(RVA = "0x2E22370", Offset = "0x2E21170", VA = "0x182E22370")]
set
{
}
}
// Token: 0x17000156 RID: 342
// (set) Token: 0x06000693 RID: 1683 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000156")]
public Matrix4x4 transform
{
[Token(Token = "0x6000693")]
[Address(RVA = "0x2E22400", Offset = "0x2E21200", VA = "0x182E22400")]
set
{
}
}
// Token: 0x0400025A RID: 602
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400025A")]
private int m_MeshInstanceID;
// Token: 0x0400025B RID: 603
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400025B")]
private int m_SubMeshIndex;
// Token: 0x0400025C RID: 604
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400025C")]
private Matrix4x4 m_Transform;
// Token: 0x0400025D RID: 605
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400025D")]
private Vector4 m_LightmapScaleOffset;
// Token: 0x0400025E RID: 606
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400025E")]
private Vector4 m_RealtimeLightmapScaleOffset;
}
}