Files
2026-04-10 22:50:51 +02:00

40 lines
936 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200011A RID: 282
[Token(Token = "0x200011A")]
[Flags]
public enum HideFlags
{
// Token: 0x0400046A RID: 1130
[Token(Token = "0x400046A")]
None = 0,
// Token: 0x0400046B RID: 1131
[Token(Token = "0x400046B")]
HideInHierarchy = 1,
// Token: 0x0400046C RID: 1132
[Token(Token = "0x400046C")]
HideInInspector = 2,
// Token: 0x0400046D RID: 1133
[Token(Token = "0x400046D")]
DontSaveInEditor = 4,
// Token: 0x0400046E RID: 1134
[Token(Token = "0x400046E")]
NotEditable = 8,
// Token: 0x0400046F RID: 1135
[Token(Token = "0x400046F")]
DontSaveInBuild = 16,
// Token: 0x04000470 RID: 1136
[Token(Token = "0x4000470")]
DontUnloadUnusedAsset = 32,
// Token: 0x04000471 RID: 1137
[Token(Token = "0x4000471")]
DontSave = 52,
// Token: 0x04000472 RID: 1138
[Token(Token = "0x4000472")]
HideAndDontSave = 61
}
}