Files
2026-04-10 22:50:51 +02:00

43 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.LowLevel
{
// Token: 0x0200019B RID: 411
[Token(Token = "0x200019B")]
[MovedFrom("UnityEngine.Experimental.LowLevel")]
public struct PlayerLoopSystem
{
// Token: 0x0400058E RID: 1422
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400058E")]
public Type type;
// Token: 0x0400058F RID: 1423
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400058F")]
public PlayerLoopSystem[] subSystemList;
// Token: 0x04000590 RID: 1424
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000590")]
public PlayerLoopSystem.UpdateFunction updateDelegate;
// Token: 0x04000591 RID: 1425
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000591")]
public IntPtr updateFunction;
// Token: 0x04000592 RID: 1426
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000592")]
public IntPtr loopConditionFunction;
// Token: 0x0200019C RID: 412
// (Invoke) Token: 0x06000E24 RID: 3620
[Token(Token = "0x200019C")]
public delegate void UpdateFunction();
}
}