62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000AF RID: 175
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[Token(Token = "0x20000AF")]
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[NativeHeader("Runtime/Graphics/Mesh/MeshRenderer.h")]
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public class MeshRenderer : Renderer
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{
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// Token: 0x06000562 RID: 1378 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000562")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")]
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[RequiredByNativeCode]
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private void DontStripMeshRenderer()
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{
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}
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// Token: 0x17000129 RID: 297
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// (get) Token: 0x06000563 RID: 1379 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000564 RID: 1380 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000129")]
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public Mesh additionalVertexStreams
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{
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[Token(Token = "0x6000563")]
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[Address(RVA = "0x27DC4B0", Offset = "0x27DB2B0", VA = "0x1827DC4B0")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000564")]
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[Address(RVA = "0x27DC530", Offset = "0x27DB330", VA = "0x1827DC530")]
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set
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{
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}
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}
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// Token: 0x1700012A RID: 298
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// (get) Token: 0x06000565 RID: 1381 RVA: 0x000048C0 File Offset: 0x00002AC0
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[Token(Token = "0x1700012A")]
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public int subMeshStartIndex
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{
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[Token(Token = "0x6000565")]
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[Address(RVA = "0x27DC4F0", Offset = "0x27DB2F0", VA = "0x1827DC4F0")]
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[NativeName("GetSubMeshStartIndex")]
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get
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{
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return 0;
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}
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}
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// Token: 0x06000566 RID: 1382 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000566")]
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[Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")]
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public MeshRenderer()
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{
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}
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}
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}
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