51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using Unity.Jobs;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000256 RID: 598
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[Token(Token = "0x2000256")]
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[UsedByNativeCode]
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[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
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internal struct BatchRendererCullingOutput
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{
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// Token: 0x0400071B RID: 1819
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400071B")]
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public JobHandle cullingJobsFence;
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// Token: 0x0400071C RID: 1820
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400071C")]
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public unsafe Plane* cullingPlanes;
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// Token: 0x0400071D RID: 1821
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400071D")]
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public unsafe BatchVisibility* batchVisibility;
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// Token: 0x0400071E RID: 1822
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400071E")]
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public unsafe int* visibleIndices;
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// Token: 0x0400071F RID: 1823
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400071F")]
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public int cullingPlanesCount;
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// Token: 0x04000720 RID: 1824
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4000720")]
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public int batchVisibilityCount;
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// Token: 0x04000721 RID: 1825
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000721")]
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public int visibleIndicesCount;
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}
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}
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