Files
2026-04-10 22:50:51 +02:00

110 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000259 RID: 601
[Token(Token = "0x2000259")]
public struct BlendState : IEquatable<BlendState>
{
// Token: 0x170002D9 RID: 729
// (get) Token: 0x06000F30 RID: 3888 RVA: 0x00009AE0 File Offset: 0x00007CE0
[Token(Token = "0x170002D9")]
public static BlendState defaultValue
{
[Token(Token = "0x6000F30")]
[Address(RVA = "0x27D4DA0", Offset = "0x27D3BA0", VA = "0x1827D4DA0")]
get
{
return default(BlendState);
}
}
// Token: 0x06000F31 RID: 3889 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F31")]
[Address(RVA = "0x27D4CC0", Offset = "0x27D3AC0", VA = "0x1827D4CC0")]
public BlendState(bool separateMRTBlend = false, bool alphaToMask = false)
{
}
// Token: 0x06000F32 RID: 3890 RVA: 0x00009AF8 File Offset: 0x00007CF8
[Token(Token = "0x6000F32")]
[Address(RVA = "0x27D49F0", Offset = "0x27D37F0", VA = "0x1827D49F0", Slot = "4")]
public bool Equals(BlendState other)
{
return default(bool);
}
// Token: 0x06000F33 RID: 3891 RVA: 0x00009B10 File Offset: 0x00007D10
[Token(Token = "0x6000F33")]
[Address(RVA = "0x27D4930", Offset = "0x27D3730", VA = "0x1827D4930", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F34 RID: 3892 RVA: 0x00009B28 File Offset: 0x00007D28
[Token(Token = "0x6000F34")]
[Address(RVA = "0x27D4BD0", Offset = "0x27D39D0", VA = "0x1827D4BD0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000724 RID: 1828
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000724")]
private RenderTargetBlendState m_BlendState0;
// Token: 0x04000725 RID: 1829
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000725")]
private RenderTargetBlendState m_BlendState1;
// Token: 0x04000726 RID: 1830
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000726")]
private RenderTargetBlendState m_BlendState2;
// Token: 0x04000727 RID: 1831
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000727")]
private RenderTargetBlendState m_BlendState3;
// Token: 0x04000728 RID: 1832
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000728")]
private RenderTargetBlendState m_BlendState4;
// Token: 0x04000729 RID: 1833
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000729")]
private RenderTargetBlendState m_BlendState5;
// Token: 0x0400072A RID: 1834
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400072A")]
private RenderTargetBlendState m_BlendState6;
// Token: 0x0400072B RID: 1835
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400072B")]
private RenderTargetBlendState m_BlendState7;
// Token: 0x0400072C RID: 1836
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400072C")]
private byte m_SeparateMRTBlendStates;
// Token: 0x0400072D RID: 1837
[FieldOffset(Offset = "0x41")]
[Token(Token = "0x400072D")]
private byte m_AlphaToMask;
// Token: 0x0400072E RID: 1838
[FieldOffset(Offset = "0x42")]
[Token(Token = "0x400072E")]
private short m_Padding;
}
}