Files
2026-04-10 22:50:51 +02:00

41 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000264 RID: 612
[Token(Token = "0x2000264")]
internal struct CullingAllocationInfo
{
// Token: 0x04000779 RID: 1913
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000779")]
public unsafe VisibleLight* visibleLightsPtr;
// Token: 0x0400077A RID: 1914
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400077A")]
public unsafe VisibleLight* visibleOffscreenVertexLightsPtr;
// Token: 0x0400077B RID: 1915
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400077B")]
public unsafe VisibleReflectionProbe* visibleReflectionProbesPtr;
// Token: 0x0400077C RID: 1916
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400077C")]
public int visibleLightCount;
// Token: 0x0400077D RID: 1917
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400077D")]
public int visibleOffscreenVertexLightCount;
// Token: 0x0400077E RID: 1918
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400077E")]
public int visibleReflectionProbeCount;
}
}