48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200022D RID: 557
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[Token(Token = "0x200022D")]
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public enum VertexAttributeFormat
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{
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// Token: 0x040005B7 RID: 1463
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[Token(Token = "0x40005B7")]
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Float32,
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// Token: 0x040005B8 RID: 1464
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[Token(Token = "0x40005B8")]
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Float16,
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// Token: 0x040005B9 RID: 1465
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[Token(Token = "0x40005B9")]
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UNorm8,
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// Token: 0x040005BA RID: 1466
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[Token(Token = "0x40005BA")]
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SNorm8,
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// Token: 0x040005BB RID: 1467
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[Token(Token = "0x40005BB")]
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UNorm16,
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// Token: 0x040005BC RID: 1468
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[Token(Token = "0x40005BC")]
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SNorm16,
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// Token: 0x040005BD RID: 1469
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[Token(Token = "0x40005BD")]
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UInt8,
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// Token: 0x040005BE RID: 1470
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[Token(Token = "0x40005BE")]
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SInt8,
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// Token: 0x040005BF RID: 1471
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[Token(Token = "0x40005BF")]
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UInt16,
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// Token: 0x040005C0 RID: 1472
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[Token(Token = "0x40005C0")]
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SInt16,
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// Token: 0x040005C1 RID: 1473
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[Token(Token = "0x40005C1")]
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UInt32,
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// Token: 0x040005C2 RID: 1474
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[Token(Token = "0x40005C2")]
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SInt32
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}
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}
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