Files
2026-04-10 22:50:51 +02:00

48 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200022D RID: 557
[Token(Token = "0x200022D")]
public enum VertexAttributeFormat
{
// Token: 0x040005B7 RID: 1463
[Token(Token = "0x40005B7")]
Float32,
// Token: 0x040005B8 RID: 1464
[Token(Token = "0x40005B8")]
Float16,
// Token: 0x040005B9 RID: 1465
[Token(Token = "0x40005B9")]
UNorm8,
// Token: 0x040005BA RID: 1466
[Token(Token = "0x40005BA")]
SNorm8,
// Token: 0x040005BB RID: 1467
[Token(Token = "0x40005BB")]
UNorm16,
// Token: 0x040005BC RID: 1468
[Token(Token = "0x40005BC")]
SNorm16,
// Token: 0x040005BD RID: 1469
[Token(Token = "0x40005BD")]
UInt8,
// Token: 0x040005BE RID: 1470
[Token(Token = "0x40005BE")]
SInt8,
// Token: 0x040005BF RID: 1471
[Token(Token = "0x40005BF")]
UInt16,
// Token: 0x040005C0 RID: 1472
[Token(Token = "0x40005C0")]
SInt16,
// Token: 0x040005C1 RID: 1473
[Token(Token = "0x40005C1")]
UInt32,
// Token: 0x040005C2 RID: 1474
[Token(Token = "0x40005C2")]
SInt32
}
}