Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/TouchScreenKeyboard_InternalConstructorHelperArguments.cs
2026-04-10 22:50:51 +02:00

41 lines
943 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000135 RID: 309
[Token(Token = "0x2000135")]
internal struct TouchScreenKeyboard_InternalConstructorHelperArguments
{
// Token: 0x04000498 RID: 1176
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000498")]
public uint keyboardType;
// Token: 0x04000499 RID: 1177
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000499")]
public uint autocorrection;
// Token: 0x0400049A RID: 1178
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400049A")]
public uint multiline;
// Token: 0x0400049B RID: 1179
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x400049B")]
public uint secure;
// Token: 0x0400049C RID: 1180
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400049C")]
public uint alert;
// Token: 0x0400049D RID: 1181
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400049D")]
public int characterLimit;
}
}