63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Director/PlayableDirector.h")]
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[NativeHeader("Runtime/Mono/MonoBehaviour.h")]
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public class PlayableDirector : Behaviour
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x7510A0", Offset = "0x74FEA0", VA = "0x1807510A0")]
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[RequiredByNativeCode]
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private void SendOnPlayableDirectorPlay()
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{
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x751050", Offset = "0x74FE50", VA = "0x180751050")]
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[RequiredByNativeCode]
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private void SendOnPlayableDirectorPause()
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{
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x7510F0", Offset = "0x74FEF0", VA = "0x1807510F0")]
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[RequiredByNativeCode]
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private void SendOnPlayableDirectorStop()
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{
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}
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// Token: 0x04000001 RID: 1
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000001")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private Action<PlayableDirector> played;
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// Token: 0x04000002 RID: 2
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000002")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private Action<PlayableDirector> paused;
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// Token: 0x04000003 RID: 3
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000003")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private Action<PlayableDirector> stopped;
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}
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}
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