Files
2026-04-10 22:50:51 +02:00

193 lines
4.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[NativeHeader("Runtime/Input/InputBindings.h")]
public struct Touch
{
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
// (set) Token: 0x06000002 RID: 2 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x17000001")]
public int fingerId
{
[Token(Token = "0x6000001")]
[Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50")]
get
{
return 0;
}
[Token(Token = "0x6000002")]
[Address(RVA = "0x724F70", Offset = "0x723D70", VA = "0x180724F70")]
set
{
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x06000003 RID: 3 RVA: 0x00002068 File Offset: 0x00000268
[Token(Token = "0x17000002")]
public Vector2 position
{
[Token(Token = "0x6000003")]
[Address(RVA = "0x745AC0", Offset = "0x7448C0", VA = "0x180745AC0")]
get
{
return default(Vector2);
}
}
// Token: 0x17000003 RID: 3
// (get) Token: 0x06000004 RID: 4 RVA: 0x00002080 File Offset: 0x00000280
[Token(Token = "0x17000003")]
public Vector2 deltaPosition
{
[Token(Token = "0x6000004")]
[Address(RVA = "0x745A90", Offset = "0x744890", VA = "0x180745A90")]
get
{
return default(Vector2);
}
}
// Token: 0x17000004 RID: 4
// (get) Token: 0x06000005 RID: 5 RVA: 0x00002098 File Offset: 0x00000298
[Token(Token = "0x17000004")]
public int tapCount
{
[Token(Token = "0x6000005")]
[Address(RVA = "0x52E510", Offset = "0x52D310", VA = "0x18052E510")]
get
{
return 0;
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x06000006 RID: 6 RVA: 0x000020B0 File Offset: 0x000002B0
[Token(Token = "0x17000005")]
public TouchPhase phase
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x52E500", Offset = "0x52D300", VA = "0x18052E500")]
get
{
return TouchPhase.Began;
}
}
// Token: 0x17000006 RID: 6
// (get) Token: 0x06000007 RID: 7 RVA: 0x000020C8 File Offset: 0x000002C8
[Token(Token = "0x17000006")]
public float pressure
{
[Token(Token = "0x6000007")]
[Address(RVA = "0x745AE0", Offset = "0x7448E0", VA = "0x180745AE0")]
get
{
return 0f;
}
}
// Token: 0x17000007 RID: 7
// (get) Token: 0x06000008 RID: 8 RVA: 0x000020E0 File Offset: 0x000002E0
[Token(Token = "0x17000007")]
public float maximumPossiblePressure
{
[Token(Token = "0x6000008")]
[Address(RVA = "0x745AB0", Offset = "0x7448B0", VA = "0x180745AB0")]
get
{
return 0f;
}
}
// Token: 0x17000008 RID: 8
// (get) Token: 0x06000009 RID: 9 RVA: 0x000020F8 File Offset: 0x000002F8
[Token(Token = "0x17000008")]
public TouchType type
{
[Token(Token = "0x6000009")]
[Address(RVA = "0x51EEA0", Offset = "0x51DCA0", VA = "0x18051EEA0")]
get
{
return TouchType.Direct;
}
}
// Token: 0x0400000F RID: 15
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400000F")]
private int m_FingerId;
// Token: 0x04000010 RID: 16
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000010")]
private Vector2 m_Position;
// Token: 0x04000011 RID: 17
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000011")]
private Vector2 m_RawPosition;
// Token: 0x04000012 RID: 18
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000012")]
private Vector2 m_PositionDelta;
// Token: 0x04000013 RID: 19
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000013")]
private float m_TimeDelta;
// Token: 0x04000014 RID: 20
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000014")]
private int m_TapCount;
// Token: 0x04000015 RID: 21
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000015")]
private TouchPhase m_Phase;
// Token: 0x04000016 RID: 22
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000016")]
private TouchType m_Type;
// Token: 0x04000017 RID: 23
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000017")]
private float m_Pressure;
// Token: 0x04000018 RID: 24
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000018")]
private float m_maximumPossiblePressure;
// Token: 0x04000019 RID: 25
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000019")]
private float m_Radius;
// Token: 0x0400001A RID: 26
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400001A")]
private float m_RadiusVariance;
// Token: 0x0400001B RID: 27
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400001B")]
private float m_AltitudeAngle;
// Token: 0x0400001C RID: 28
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400001C")]
private float m_AzimuthAngle;
}
}