33 lines
847 B
C#
33 lines
847 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[StructLayout(2, Pack = 1, Size = 20)]
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internal struct NativeInputEventBuffer
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{
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// Token: 0x04000001 RID: 1
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000001")]
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public unsafe void* eventBuffer;
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// Token: 0x04000002 RID: 2
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000002")]
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public int eventCount;
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// Token: 0x04000003 RID: 3
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000003")]
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public int sizeInBytes;
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// Token: 0x04000004 RID: 4
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000004")]
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public int capacityInBytes;
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}
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}
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