28 lines
827 B
C#
28 lines
827 B
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Bindings;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000012 RID: 18
|
|
[Token(Token = "0x2000012")]
|
|
[NativeHeader("ParticleSystemScriptingClasses.h")]
|
|
[NativeHeader("Modules/ParticleSystem/ParticleSystemRenderer.h")]
|
|
[RequireComponent(typeof(Transform))]
|
|
[NativeHeader("Modules/ParticleSystem/ScriptBindings/ParticleSystemRendererScriptBindings.h")]
|
|
public sealed class ParticleSystemRenderer : Renderer
|
|
{
|
|
// Token: 0x0600009A RID: 154 RVA: 0x00002520 File Offset: 0x00000720
|
|
[Token(Token = "0x600009A")]
|
|
[Address(RVA = "0x7312E0", Offset = "0x7300E0", VA = "0x1807312E0")]
|
|
[FreeFunction]
|
|
[RequiredByNativeCode]
|
|
public int GetMeshes([NotNull] [Out] Mesh[] meshes)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
}
|