Files
2026-04-10 22:50:51 +02:00

28 lines
827 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000012 RID: 18
[Token(Token = "0x2000012")]
[NativeHeader("ParticleSystemScriptingClasses.h")]
[NativeHeader("Modules/ParticleSystem/ParticleSystemRenderer.h")]
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/ParticleSystem/ScriptBindings/ParticleSystemRendererScriptBindings.h")]
public sealed class ParticleSystemRenderer : Renderer
{
// Token: 0x0600009A RID: 154 RVA: 0x00002520 File Offset: 0x00000720
[Token(Token = "0x600009A")]
[Address(RVA = "0x7312E0", Offset = "0x7300E0", VA = "0x1807312E0")]
[FreeFunction]
[RequiredByNativeCode]
public int GetMeshes([NotNull] [Out] Mesh[] meshes)
{
return 0;
}
}
}