21 lines
376 B
C#
21 lines
376 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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public enum RigidbodyType2D
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{
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// Token: 0x04000004 RID: 4
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[Token(Token = "0x4000004")]
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Dynamic,
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// Token: 0x04000005 RID: 5
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[Token(Token = "0x4000005")]
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Kinematic,
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// Token: 0x04000006 RID: 6
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[Token(Token = "0x4000006")]
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Static
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}
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}
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