Files
2026-04-10 22:50:51 +02:00

50 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
public struct JointDrive
{
// Token: 0x17000006 RID: 6
// (set) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000006")]
public float positionSpring
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x70C550", Offset = "0x70B350", VA = "0x18070C550")]
set
{
}
}
// Token: 0x17000007 RID: 7
// (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000007")]
public float positionDamper
{
[Token(Token = "0x6000007")]
[Address(RVA = "0x70C540", Offset = "0x70B340", VA = "0x18070C540")]
set
{
}
}
// Token: 0x0400001D RID: 29
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400001D")]
private float m_PositionSpring;
// Token: 0x0400001E RID: 30
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400001E")]
private float m_PositionDamper;
// Token: 0x0400001F RID: 31
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400001F")]
private float m_MaximumForce;
}
}