Files
2026-04-10 22:50:51 +02:00

42 lines
991 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
public enum RigidbodyConstraints
{
// Token: 0x04000002 RID: 2
[Token(Token = "0x4000002")]
None,
// Token: 0x04000003 RID: 3
[Token(Token = "0x4000003")]
FreezePositionX = 2,
// Token: 0x04000004 RID: 4
[Token(Token = "0x4000004")]
FreezePositionY = 4,
// Token: 0x04000005 RID: 5
[Token(Token = "0x4000005")]
FreezePositionZ = 8,
// Token: 0x04000006 RID: 6
[Token(Token = "0x4000006")]
FreezeRotationX = 16,
// Token: 0x04000007 RID: 7
[Token(Token = "0x4000007")]
FreezeRotationY = 32,
// Token: 0x04000008 RID: 8
[Token(Token = "0x4000008")]
FreezeRotationZ = 64,
// Token: 0x04000009 RID: 9
[Token(Token = "0x4000009")]
FreezePosition = 14,
// Token: 0x0400000A RID: 10
[Token(Token = "0x400000A")]
FreezeRotation = 112,
// Token: 0x0400000B RID: 11
[Token(Token = "0x400000B")]
FreezeAll = 126
}
}