42 lines
991 B
C#
42 lines
991 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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public enum RigidbodyConstraints
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{
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x4000002")]
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None,
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// Token: 0x04000003 RID: 3
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[Token(Token = "0x4000003")]
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FreezePositionX = 2,
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// Token: 0x04000004 RID: 4
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[Token(Token = "0x4000004")]
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FreezePositionY = 4,
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// Token: 0x04000005 RID: 5
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[Token(Token = "0x4000005")]
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FreezePositionZ = 8,
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// Token: 0x04000006 RID: 6
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[Token(Token = "0x4000006")]
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FreezeRotationX = 16,
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// Token: 0x04000007 RID: 7
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[Token(Token = "0x4000007")]
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FreezeRotationY = 32,
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// Token: 0x04000008 RID: 8
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[Token(Token = "0x4000008")]
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FreezeRotationZ = 64,
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// Token: 0x04000009 RID: 9
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[Token(Token = "0x4000009")]
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FreezePosition = 14,
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// Token: 0x0400000A RID: 10
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[Token(Token = "0x400000A")]
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FreezeRotation = 112,
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// Token: 0x0400000B RID: 11
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[Token(Token = "0x400000B")]
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FreezeAll = 126
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}
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}
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