34 lines
830 B
C#
34 lines
830 B
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.Bindings
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{
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// Token: 0x0200001A RID: 26
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[Token(Token = "0x200001A")]
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[VisibleToOtherModules]
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[AttributeUsage(AttributeTargets.Field)]
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internal class IgnoreAttribute : Attribute
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{
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// Token: 0x17000015 RID: 21
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// (set) Token: 0x06000038 RID: 56 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000015")]
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public bool DoesNotContributeToSize
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{
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[Token(Token = "0x6000038")]
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[Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x06000039 RID: 57 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000039")]
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[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
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public IgnoreAttribute()
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{
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}
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}
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}
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