34 lines
862 B
C#
34 lines
862 B
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.Bindings
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{
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200000C")]
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[VisibleToOtherModules]
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[AttributeUsage(AttributeTargets.Method)]
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internal sealed class NativeWritableSelfAttribute : Attribute
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{
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// Token: 0x17000008 RID: 8
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// (set) Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000008")]
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public bool WritableSelf
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{
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[Token(Token = "0x6000015")]
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[Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50", Slot = "7")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000016")]
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[Address(RVA = "0x49E350", Offset = "0x49D150", VA = "0x18049E350")]
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public NativeWritableSelfAttribute()
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{
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}
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}
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}
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