Files
Aug2021-Cpp2IL-Dump/UnityEngine.SharedInternalsModule/UnityEngine/Bindings/NativeWritableSelfAttribute.cs
T
2026-04-10 22:50:51 +02:00

34 lines
862 B
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Bindings
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
[VisibleToOtherModules]
[AttributeUsage(AttributeTargets.Method)]
internal sealed class NativeWritableSelfAttribute : Attribute
{
// Token: 0x17000008 RID: 8
// (set) Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000008")]
public bool WritableSelf
{
[Token(Token = "0x6000015")]
[Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50", Slot = "7")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000016")]
[Address(RVA = "0x49E350", Offset = "0x49D150", VA = "0x18049E350")]
public NativeWritableSelfAttribute()
{
}
}
}