Files
2026-04-10 22:50:51 +02:00

55 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000E")]
public abstract class Subsystem : ISubsystem
{
// Token: 0x06000027 RID: 39
[Token(Token = "0x6000027")]
[Address(Slot = "4")]
public abstract void Start();
// Token: 0x06000028 RID: 40
[Token(Token = "0x6000028")]
[Address(Slot = "5")]
public abstract void Stop();
// Token: 0x06000029 RID: 41 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000029")]
[Address(RVA = "0x749530", Offset = "0x748330", VA = "0x180749530", Slot = "6")]
public void Destroy()
{
}
// Token: 0x17000006 RID: 6
// (get) Token: 0x0600002A RID: 42
[Token(Token = "0x17000006")]
public abstract bool running
{
[Token(Token = "0x600002A")]
[Address(Slot = "7")]
get;
}
// Token: 0x0600002B RID: 43
[Token(Token = "0x600002B")]
[Address(Slot = "8")]
protected abstract void OnDestroy();
// Token: 0x0600002C RID: 44 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600002C")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
protected Subsystem()
{
}
// Token: 0x0400000C RID: 12
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400000C")]
internal ISubsystemDescriptor m_subsystemDescriptor;
}
}