55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000E")]
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public abstract class Subsystem : ISubsystem
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{
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// Token: 0x06000027 RID: 39
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[Token(Token = "0x6000027")]
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[Address(Slot = "4")]
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public abstract void Start();
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// Token: 0x06000028 RID: 40
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[Token(Token = "0x6000028")]
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[Address(Slot = "5")]
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public abstract void Stop();
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// Token: 0x06000029 RID: 41 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000029")]
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[Address(RVA = "0x749530", Offset = "0x748330", VA = "0x180749530", Slot = "6")]
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public void Destroy()
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{
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}
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// Token: 0x17000006 RID: 6
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// (get) Token: 0x0600002A RID: 42
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[Token(Token = "0x17000006")]
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public abstract bool running
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{
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[Token(Token = "0x600002A")]
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[Address(Slot = "7")]
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get;
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}
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// Token: 0x0600002B RID: 43
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[Token(Token = "0x600002B")]
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[Address(Slot = "8")]
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protected abstract void OnDestroy();
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// Token: 0x0600002C RID: 44 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600002C")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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protected Subsystem()
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{
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}
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// Token: 0x0400000C RID: 12
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400000C")]
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internal ISubsystemDescriptor m_subsystemDescriptor;
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}
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}
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