38 lines
850 B
C#
38 lines
850 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.TextCore.LowLevel
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{
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// Token: 0x02000010 RID: 16
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[Token(Token = "0x2000010")]
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[UsedByNativeCode]
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internal struct GlyphMarshallingStruct
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{
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// Token: 0x04000065 RID: 101
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000065")]
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public uint index;
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// Token: 0x04000066 RID: 102
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000066")]
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public GlyphMetrics metrics;
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// Token: 0x04000067 RID: 103
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000067")]
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public GlyphRect glyphRect;
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// Token: 0x04000068 RID: 104
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000068")]
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public float scale;
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// Token: 0x04000069 RID: 105
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4000069")]
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public int atlasIndex;
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}
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}
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