33 lines
679 B
C#
33 lines
679 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200000D RID: 13
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[Token(Token = "0x200000D")]
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[UsedByNativeCode]
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public struct UILineInfo
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{
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// Token: 0x04000045 RID: 69
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000045")]
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public int startCharIdx;
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// Token: 0x04000046 RID: 70
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000046")]
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public int height;
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// Token: 0x04000047 RID: 71
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000047")]
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public float topY;
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// Token: 0x04000048 RID: 72
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000048")]
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public float leading;
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}
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}
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