Files
2026-04-10 22:50:51 +02:00

30 lines
663 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x0200000A RID: 10
[Token(Token = "0x200000A")]
[RequiredByNativeCode]
[NativeType]
public struct TileAnimationData
{
// Token: 0x04000019 RID: 25
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000019")]
private Sprite[] m_AnimatedSprites;
// Token: 0x0400001A RID: 26
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400001A")]
private float m_AnimationSpeed;
// Token: 0x0400001B RID: 27
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x400001B")]
private float m_AnimationStartTime;
}
}