Files
2026-04-10 22:50:51 +02:00

34 lines
1023 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[NativeType]
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
[NativeHeader("Modules/Tilemap/Public/TilemapTile.h")]
[NativeHeader("Runtime/Graphics/SpriteFrame.h")]
[NativeHeader("Modules/Grid/Public/Grid.h")]
public sealed class Tilemap : GridLayout
{
// Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000019")]
[Address(RVA = "0x74DE50", Offset = "0x74CC50", VA = "0x18074DE50")]
[NativeMethod]
public void RefreshTile(Vector3Int position)
{
}
// Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001A")]
[Address(RVA = "0x74DE00", Offset = "0x74CC00", VA = "0x18074DE00")]
private void RefreshTile_Injected(ref Vector3Int position)
{
}
}
}