Files
2026-04-10 22:50:51 +02:00

36 lines
942 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UI
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000C")]
internal class RectangularVertexClipper
{
// Token: 0x06000053 RID: 83 RVA: 0x00002298 File Offset: 0x00000498
[Token(Token = "0x600004C")]
[Address(RVA = "0x297D300", Offset = "0x297C100", VA = "0x18297D300")]
public Rect GetCanvasRect(RectTransform t, Canvas c)
{
return default(Rect);
}
// Token: 0x06000054 RID: 84 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600004D")]
[Address(RVA = "0x297D540", Offset = "0x297C340", VA = "0x18297D540")]
public RectangularVertexClipper()
{
}
// Token: 0x04000029 RID: 41
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000024")]
private readonly Vector3[] m_WorldCorners;
// Token: 0x0400002A RID: 42
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000025")]
private readonly Vector3[] m_CanvasCorners;
}
}