42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Internal;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[ExcludeFromDocs]
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[NativeHeader("UnityAnalyticsScriptingClasses.h")]
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[NativeHeader("Modules/UnityAnalytics/RemoteSettings/RemoteSettings.h")]
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[StructLayout(0)]
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public class RemoteConfigSettings
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{
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// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x747770", Offset = "0x746570", VA = "0x180747770")]
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[RequiredByNativeCode]
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internal static void RemoteConfigSettingsUpdated(RemoteConfigSettings rcs, bool wasLastUpdatedFromServer)
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{
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}
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// Token: 0x04000004 RID: 4
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000004")]
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[NonSerialized]
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internal IntPtr m_Ptr;
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// Token: 0x04000005 RID: 5
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000005")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private Action<bool> Updated;
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}
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}
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