35 lines
996 B
C#
35 lines
996 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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public static class UnityWebRequestAssetBundle
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x74F440", Offset = "0x74E240", VA = "0x18074F440")]
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public static UnityWebRequest GetAssetBundle(string uri)
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{
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return null;
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x74F600", Offset = "0x74E400", VA = "0x18074F600")]
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public static UnityWebRequest GetAssetBundle(string uri, uint crc)
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{
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return null;
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x74F500", Offset = "0x74E300", VA = "0x18074F500")]
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public static UnityWebRequest GetAssetBundle(string uri, Hash128 hash, uint crc = 0U)
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{
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return null;
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}
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}
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}
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