Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/AnimatorController3rdPersonIK.cs
T
2026-04-10 22:50:51 +02:00

132 lines
3.7 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020000F5 RID: 245
[Token(Token = "0x2000099")]
public class AnimatorController3rdPersonIK : AnimatorController3rdPerson
{
// Token: 0x06000701 RID: 1793 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000552")]
[Address(RVA = "0x2A4D3B0", Offset = "0x2A4C1B0", VA = "0x182A4D3B0", Slot = "4")]
protected override void Start()
{
}
// Token: 0x06000702 RID: 1794 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000553")]
[Address(RVA = "0x2A4CA00", Offset = "0x2A4B800", VA = "0x182A4CA00", Slot = "5")]
public override void Move(Vector3 moveInput, bool isMoving, Vector3 faceDirection, Vector3 aimTarget)
{
}
// Token: 0x06000703 RID: 1795 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000554")]
[Address(RVA = "0x2A4D200", Offset = "0x2A4C000", VA = "0x182A4D200")]
private void Read()
{
}
// Token: 0x06000704 RID: 1796 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000555")]
[Address(RVA = "0x2A4C250", Offset = "0x2A4B050", VA = "0x182A4C250")]
private void AimIK()
{
}
// Token: 0x06000705 RID: 1797 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000556")]
[Address(RVA = "0x2A4C2B0", Offset = "0x2A4B0B0", VA = "0x182A4C2B0")]
private void FBBIK()
{
}
// Token: 0x06000706 RID: 1798 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000557")]
[Address(RVA = "0x2A4CE00", Offset = "0x2A4BC00", VA = "0x182A4CE00")]
private void OnPreRead()
{
}
// Token: 0x06000707 RID: 1799 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000558")]
[Address(RVA = "0x2A4C760", Offset = "0x2A4B560", VA = "0x182A4C760")]
private void HeadLookAt(Vector3 lookAtTarget)
{
}
// Token: 0x06000708 RID: 1800 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000559")]
[Address(RVA = "0x2A4CCF0", Offset = "0x2A4BAF0", VA = "0x182A4CCF0")]
private void OnDestroy()
{
}
// Token: 0x06000709 RID: 1801 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600055A")]
[Address(RVA = "0x2A4D5C0", Offset = "0x2A4C3C0", VA = "0x182A4D5C0")]
public AnimatorController3rdPersonIK()
{
}
// Token: 0x040006E5 RID: 1765
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000464")]
[Range(0f, 1f)]
public float headLookWeight;
// Token: 0x040006E6 RID: 1766
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000465")]
public Vector3 gunHoldOffset;
// Token: 0x040006E7 RID: 1767
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000466")]
public Vector3 leftHandOffset;
// Token: 0x040006E8 RID: 1768
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000467")]
public Recoil recoil;
// Token: 0x040006E9 RID: 1769
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000468")]
private AimIK aim;
// Token: 0x040006EA RID: 1770
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000469")]
private FullBodyBipedIK ik;
// Token: 0x040006EB RID: 1771
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400046A")]
private Vector3 headLookAxis;
// Token: 0x040006EC RID: 1772
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400046B")]
private Vector3 leftHandPosRelToRightHand;
// Token: 0x040006ED RID: 1773
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400046C")]
private Quaternion leftHandRotRelToRightHand;
// Token: 0x040006EE RID: 1774
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400046D")]
private Vector3 aimTarget;
// Token: 0x040006EF RID: 1775
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x400046E")]
private Quaternion rightHandRotation;
}
}