39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x0200102F RID: 4143
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[Token(Token = "0x200102F")]
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[MMOINKHEKJF("Color/Default", "Tween from the current Image color to the default Color")]
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[Serializable]
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public class ColorDefaultTransition : ColorTransition
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{
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// Token: 0x17000FFD RID: 4093
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// (get) Token: 0x06005DF3 RID: 24051 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x17000FFD")]
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protected override Color TargetColor
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{
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[Token(Token = "0x6005DF3")]
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[Address(RVA = "0xB64510", Offset = "0xB63310", VA = "0x180B64510", Slot = "8")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06005DF4 RID: 24052 RVA: 0x0014B3B4 File Offset: 0x001495B4
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[Token(Token = "0x6005DF4")]
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[Address(RVA = "0x1060A50", Offset = "0x105F850", VA = "0x181060A50")]
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public ColorDefaultTransition()
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{
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Color white = Color.white;
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this.duration = 0.33f;
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this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L);
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this.isWorldCanvas = true;
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base..ctor();
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}
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}
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}
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