Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Animation/ColorDefaultTransition.cs
T
2026-04-10 22:50:51 +02:00

39 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x0200102F RID: 4143
[Token(Token = "0x200102F")]
[MMOINKHEKJF("Color/Default", "Tween from the current Image color to the default Color")]
[Serializable]
public class ColorDefaultTransition : ColorTransition
{
// Token: 0x17000FFD RID: 4093
// (get) Token: 0x06005DF3 RID: 24051 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x17000FFD")]
protected override Color TargetColor
{
[Token(Token = "0x6005DF3")]
[Address(RVA = "0xB64510", Offset = "0xB63310", VA = "0x180B64510", Slot = "8")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06005DF4 RID: 24052 RVA: 0x0014B3B4 File Offset: 0x001495B4
[Token(Token = "0x6005DF4")]
[Address(RVA = "0x1060A50", Offset = "0x105F850", VA = "0x181060A50")]
public ColorDefaultTransition()
{
Color white = Color.white;
this.duration = 0.33f;
this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L);
this.isWorldCanvas = true;
base..ctor();
}
}
}