Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Animation/PositionDefaultTransition.cs
T
2026-04-10 22:50:51 +02:00

34 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x02001037 RID: 4151
[Token(Token = "0x2001037")]
[MMOINKHEKJF("Position/Default", "Tween from the current position to the default position")]
[Serializable]
public class PositionDefaultTransition : PositionTransition
{
// Token: 0x06005E17 RID: 24087 RVA: 0x0014B9F8 File Offset: 0x00149BF8
[Token(Token = "0x6005E17")]
[Address(RVA = "0x1062D30", Offset = "0x1061B30", VA = "0x181062D30", Slot = "6")]
protected override PIPDAMDIAPC Execute()
{
GameObject gameObject = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform = this.gameObjectOverride.transform;
float z = this.cachedLocalPosition.z;
HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction;
MonoBehaviour <MonoBehaviour>k__BackingField = this.<MonoBehaviour>k__BackingField;
throw new NullReferenceException();
}
// Token: 0x06005E18 RID: 24088 RVA: 0x0014BA40 File Offset: 0x00149C40
[Token(Token = "0x6005E18")]
[Address(RVA = "0x1062E40", Offset = "0x1061C40", VA = "0x181062E40")]
public PositionDefaultTransition()
{
}
}
}