34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x02001037 RID: 4151
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[Token(Token = "0x2001037")]
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[MMOINKHEKJF("Position/Default", "Tween from the current position to the default position")]
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[Serializable]
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public class PositionDefaultTransition : PositionTransition
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{
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// Token: 0x06005E17 RID: 24087 RVA: 0x0014B9F8 File Offset: 0x00149BF8
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[Token(Token = "0x6005E17")]
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[Address(RVA = "0x1062D30", Offset = "0x1061B30", VA = "0x181062D30", Slot = "6")]
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protected override PIPDAMDIAPC Execute()
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{
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GameObject gameObject = this.<MonoBehaviour>k__BackingField.gameObject;
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Transform transform = this.gameObjectOverride.transform;
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float z = this.cachedLocalPosition.z;
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HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction;
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MonoBehaviour <MonoBehaviour>k__BackingField = this.<MonoBehaviour>k__BackingField;
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throw new NullReferenceException();
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}
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// Token: 0x06005E18 RID: 24088 RVA: 0x0014BA40 File Offset: 0x00149C40
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[Token(Token = "0x6005E18")]
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[Address(RVA = "0x1062E40", Offset = "0x1061C40", VA = "0x181062E40")]
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public PositionDefaultTransition()
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{
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}
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}
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}
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