Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Animation/PositionOffsetTransition.cs
T
2026-04-10 22:50:51 +02:00

49 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x0200103A RID: 4154
[Token(Token = "0x200103A")]
[MMOINKHEKJF("Position/Offset", "Tween from the current position to a relative offset")]
[Serializable]
public class PositionOffsetTransition : PositionTransition
{
// Token: 0x06005E1E RID: 24094 RVA: 0x0014BC20 File Offset: 0x00149E20
[Token(Token = "0x6005E1E")]
[Address(RVA = "0x1063680", Offset = "0x1062480", VA = "0x181063680", Slot = "6")]
protected override PIPDAMDIAPC Execute()
{
GameObject gameObject = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform = this.gameObjectOverride.transform;
float z = this.offset.z;
Vector3 vector;
float z2 = vector.z;
Vector3 vector2;
float z3 = vector2.z;
GameObject gameObject2 = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform2 = this.gameObjectOverride.transform;
HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction;
MonoBehaviour <MonoBehaviour>k__BackingField = this.<MonoBehaviour>k__BackingField;
throw new NullReferenceException();
}
// Token: 0x06005E1F RID: 24095 RVA: 0x0014BC94 File Offset: 0x00149E94
[Token(Token = "0x6005E1F")]
[Address(RVA = "0x1063840", Offset = "0x1062640", VA = "0x181063840")]
public PositionOffsetTransition()
{
float z = Vector3.zero.z;
this.offset.z = z;
base..ctor();
}
// Token: 0x04003EBD RID: 16061
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003EBD")]
[SerializeField]
private Vector3 offset;
}
}