Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RRUI/Data/MultiPrefabRecyclingListControllerImpl.cs
T
2026-04-10 22:50:51 +02:00

37 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Data
{
// Token: 0x0200086B RID: 2155
[Token(Token = "0x200086B")]
public abstract class MultiPrefabRecyclingListControllerImpl<TListModelComponent, TModelComponent> : RecyclingListControllerImpl<TListModelComponent, TModelComponent> where TListModelComponent : ICEIABPJKLB
{
// Token: 0x06003BD4 RID: 15316 RVA: 0x000F3970 File Offset: 0x000F1B70
[Token(Token = "0x6003BD4")]
[Address(RVA = "0x169C660", Offset = "0x169B460", VA = "0x18169C660", Slot = "32")]
protected sealed override void KDEDJECMBGK<T1>(int NDEADKJDFFO, IReadOnlyList<T1> ABADFLCBFIJ)
{
}
// Token: 0x06003BD5 RID: 15317
[Token(Token = "0x6003BD5")]
[Address(Slot = "34")]
protected abstract GameObject NABCCFCLPCG(int EFBDCIJMFGD);
// Token: 0x06003BD6 RID: 15318 RVA: 0x000F3980 File Offset: 0x000F1B80
[Token(Token = "0x6003BD6")]
[Address(RVA = "0x1190C70", Offset = "0x118FA70", VA = "0x181190C70")]
protected MultiPrefabRecyclingListControllerImpl()
{
}
// Token: 0x040032AA RID: 12970
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40032AA")]
private Func<int, GameObject> getPrefabForIndexCallback;
}
}