Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/Creation/Circuits/DisableObjectWhenCircuitsHidden.cs
T
2026-04-10 22:50:51 +02:00

31 lines
898 B
C#

using System;
using Cpp2IlInjected;
namespace RecRoom.Core.Creation.Circuits
{
// Token: 0x02003242 RID: 12866
[Token(Token = "0x2003242")]
public sealed class DisableObjectWhenCircuitsHidden : CircuitVisibilityBehaviour
{
// Token: 0x060161D2 RID: 90578 RVA: 0x00528FE8 File Offset: 0x005271E8
[Token(Token = "0x60161D2")]
[Address(RVA = "0x11AD0C0", Offset = "0x11ABEC0", VA = "0x1811AD0C0", Slot = "7")]
protected override void MLBAOONLBEM(bool AGILHLJPKPN)
{
if (base.enabled && base.gameObject.activeSelf != AGILHLJPKPN)
{
base.gameObject.SetActive(AGILHLJPKPN);
}
}
// Token: 0x060161D3 RID: 90579 RVA: 0x00529020 File Offset: 0x00527220
[Token(Token = "0x60161D3")]
[Address(RVA = "0x11AD130", Offset = "0x11ABF30", VA = "0x1811AD130")]
public DisableObjectWhenCircuitsHidden()
{
this.preventNavMeshGeneration = true;
base..ctor();
}
}
}