31 lines
898 B
C#
31 lines
898 B
C#
using System;
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using Cpp2IlInjected;
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namespace RecRoom.Core.Creation.Circuits
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{
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// Token: 0x02003242 RID: 12866
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[Token(Token = "0x2003242")]
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public sealed class DisableObjectWhenCircuitsHidden : CircuitVisibilityBehaviour
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{
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// Token: 0x060161D2 RID: 90578 RVA: 0x00528FE8 File Offset: 0x005271E8
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[Token(Token = "0x60161D2")]
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[Address(RVA = "0x11AD0C0", Offset = "0x11ABEC0", VA = "0x1811AD0C0", Slot = "7")]
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protected override void MLBAOONLBEM(bool AGILHLJPKPN)
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{
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if (base.enabled && base.gameObject.activeSelf != AGILHLJPKPN)
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{
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base.gameObject.SetActive(AGILHLJPKPN);
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}
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}
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// Token: 0x060161D3 RID: 90579 RVA: 0x00529020 File Offset: 0x00527220
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[Token(Token = "0x60161D3")]
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[Address(RVA = "0x11AD130", Offset = "0x11ABF30", VA = "0x1811AD130")]
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public DisableObjectWhenCircuitsHidden()
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{
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this.preventNavMeshGeneration = true;
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base..ctor();
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}
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}
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}
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