Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/SeatedScreenPlayerBehaviorConfig.cs
T
2026-04-10 22:50:51 +02:00

33 lines
923 B
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core;
using RecRoom.Core.Controllers.ScreenBehaviors;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02002098 RID: 8344
[Token(Token = "0x2002098")]
[CreateAssetMenu]
public class SeatedScreenPlayerBehaviorConfig : ScreenPlayerBehaviorConfig<GBONIAGMPCM, SeatedScreenPlayerBehaviorConfig>
{
// Token: 0x0600D551 RID: 54609 RVA: 0x00316320 File Offset: 0x00314520
[Token(Token = "0x600D551")]
[Address(RVA = "0x7B6200", Offset = "0x7B5000", VA = "0x1807B6200")]
public SeatedScreenPlayerBehaviorConfig()
{
}
// Token: 0x040088BA RID: 35002
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40088BA")]
[Header("Sitting")]
public float SeatedCameraMaxRotationFromForward = 120f;
// Token: 0x040088BB RID: 35003
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40088BB")]
public ScreenPlayerCameraSettings SeatedCameraSettings;
}
}