Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/UI/MeshButtonHighlight.cs
T
2026-04-10 22:50:51 +02:00

37 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core.Rendering;
using UnityEngine;
namespace RecRoom.UI
{
// Token: 0x020029D8 RID: 10712
[Token(Token = "0x20029D8")]
public class MeshButtonHighlight : MonoBehaviour
{
// Token: 0x06011EC5 RID: 73413 RVA: 0x00415D04 File Offset: 0x00413F04
[Token(Token = "0x6011EC5")]
[Address(RVA = "0x100F200", Offset = "0x100E000", VA = "0x18100F200")]
public void RenderHighlight()
{
OEIHLPKBJKH nextOutlineRenderHandle = OutlineRendererEffect.GetNextOutlineRenderHandle();
Renderer renderer = this.renderer;
int length = renderer.GetSharedMaterialArray().Length;
OutlineRendererEffect.RenderHoverOutline(nextOutlineRenderHandle, renderer, length, true);
}
// Token: 0x06011EC6 RID: 73414 RVA: 0x00415D3C File Offset: 0x00413F3C
[Token(Token = "0x6011EC6")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public MeshButtonHighlight()
{
}
// Token: 0x0400B907 RID: 47367
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400B907")]
[SerializeField]
private Renderer renderer;
}
}