60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.VFX
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{
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// Token: 0x020021AE RID: 8622
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[Token(Token = "0x20021AE")]
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public class DecalSpawningParticleSystem : MonoBehaviour
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{
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// Token: 0x0600DD26 RID: 56614 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x600DD26")]
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[Address(RVA = "0x10FFF20", Offset = "0x10FED20", VA = "0x1810FFF20")]
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private void OnParticleCollision(GameObject HPKICPNGMDJ)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600DD27 RID: 56615 RVA: 0x00334E78 File Offset: 0x00333078
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[Token(Token = "0x600DD27")]
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[Address(RVA = "0x11001C0", Offset = "0x10FEFC0", VA = "0x1811001C0")]
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public DecalSpawningParticleSystem()
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{
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Color white = Color.white;
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List<ParticleCollisionEvent> list = new List();
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this.DOLCNGCEGGP = list;
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base..ctor();
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}
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// Token: 0x04009033 RID: 36915
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[Token(Token = "0x4009033")]
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private const int HHNMHKFBLLO = 5;
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// Token: 0x04009034 RID: 36916
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009034")]
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[SerializeField]
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private ImpactDecal collisionImpactDecalPrefab;
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// Token: 0x04009035 RID: 36917
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009035")]
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[SerializeField]
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private Color decalColor;
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// Token: 0x04009036 RID: 36918
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4009036")]
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[SerializeField]
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[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)]
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private ParticleSystem collideableParticleSystem;
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// Token: 0x04009037 RID: 36919
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4009037")]
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private List<ParticleCollisionEvent> DOLCNGCEGGP;
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}
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}
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