Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/VFX/DecalSpawningParticleSystem.cs
T
2026-04-10 22:50:51 +02:00

60 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x020021AE RID: 8622
[Token(Token = "0x20021AE")]
public class DecalSpawningParticleSystem : MonoBehaviour
{
// Token: 0x0600DD26 RID: 56614 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600DD26")]
[Address(RVA = "0x10FFF20", Offset = "0x10FED20", VA = "0x1810FFF20")]
private void OnParticleCollision(GameObject HPKICPNGMDJ)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600DD27 RID: 56615 RVA: 0x00334E78 File Offset: 0x00333078
[Token(Token = "0x600DD27")]
[Address(RVA = "0x11001C0", Offset = "0x10FEFC0", VA = "0x1811001C0")]
public DecalSpawningParticleSystem()
{
Color white = Color.white;
List<ParticleCollisionEvent> list = new List();
this.DOLCNGCEGGP = list;
base..ctor();
}
// Token: 0x04009033 RID: 36915
[Token(Token = "0x4009033")]
private const int HHNMHKFBLLO = 5;
// Token: 0x04009034 RID: 36916
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009034")]
[SerializeField]
private ImpactDecal collisionImpactDecalPrefab;
// Token: 0x04009035 RID: 36917
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009035")]
[SerializeField]
private Color decalColor;
// Token: 0x04009036 RID: 36918
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4009036")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)]
private ParticleSystem collideableParticleSystem;
// Token: 0x04009037 RID: 36919
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4009037")]
private List<ParticleCollisionEvent> DOLCNGCEGGP;
}
}