76 lines
2.0 KiB
C#
76 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.VFX
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{
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// Token: 0x020021B2 RID: 8626
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[Token(Token = "0x20021B2")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Light))]
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public class ParticleScriptedLight : MonoBehaviour
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{
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// Token: 0x17002307 RID: 8967
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// (get) Token: 0x0600DD34 RID: 56628 RVA: 0x00335550 File Offset: 0x00333750
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[Token(Token = "0x17002307")]
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public Light PBBLOENIKAI
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{
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[Token(Token = "0x600DD34")]
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[Address(RVA = "0x11064B0", Offset = "0x11052B0", VA = "0x1811064B0")]
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get
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{
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if (!this.KOBMAHGNLDC)
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{
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Light component = base.GetComponent<Light>();
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this.KOBMAHGNLDC = component;
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}
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return this.KOBMAHGNLDC;
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}
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}
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// Token: 0x0600DD35 RID: 56629 RVA: 0x00335580 File Offset: 0x00333780
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[Token(Token = "0x600DD35")]
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[Address(RVA = "0x1106320", Offset = "0x1105120", VA = "0x181106320")]
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private void Update()
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{
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if (this.targetSystem)
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{
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float num = this.targetSystem.time;
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float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
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num = this.intensityCurve.Evaluate(num);
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this.PBBLOENIKAI.intensity = num;
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int num3 = 0;
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this.PBBLOENIKAI.enabled = num3 != 0;
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}
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}
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// Token: 0x0600DD36 RID: 56630 RVA: 0x003355E8 File Offset: 0x003337E8
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[Token(Token = "0x600DD36")]
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[Address(RVA = "0x1106470", Offset = "0x1105270", VA = "0x181106470")]
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public ParticleScriptedLight()
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{
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int num = 0;
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AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
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this.intensityCurve = animationCurve;
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base..ctor();
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}
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// Token: 0x04009058 RID: 36952
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009058")]
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[SerializeField]
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private ParticleSystem targetSystem;
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// Token: 0x04009059 RID: 36953
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009059")]
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[SerializeField]
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private AnimationCurve intensityCurve;
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// Token: 0x0400905A RID: 36954
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400905A")]
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private Light KOBMAHGNLDC;
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}
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}
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