Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/VFX/ParticleScriptedLight.cs
T
2026-04-10 22:50:51 +02:00

76 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x020021B2 RID: 8626
[Token(Token = "0x20021B2")]
[ExecuteInEditMode]
[RequireComponent(typeof(Light))]
public class ParticleScriptedLight : MonoBehaviour
{
// Token: 0x17002307 RID: 8967
// (get) Token: 0x0600DD34 RID: 56628 RVA: 0x00335550 File Offset: 0x00333750
[Token(Token = "0x17002307")]
public Light PBBLOENIKAI
{
[Token(Token = "0x600DD34")]
[Address(RVA = "0x11064B0", Offset = "0x11052B0", VA = "0x1811064B0")]
get
{
if (!this.KOBMAHGNLDC)
{
Light component = base.GetComponent<Light>();
this.KOBMAHGNLDC = component;
}
return this.KOBMAHGNLDC;
}
}
// Token: 0x0600DD35 RID: 56629 RVA: 0x00335580 File Offset: 0x00333780
[Token(Token = "0x600DD35")]
[Address(RVA = "0x1106320", Offset = "0x1105120", VA = "0x181106320")]
private void Update()
{
if (this.targetSystem)
{
float num = this.targetSystem.time;
float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
num = this.intensityCurve.Evaluate(num);
this.PBBLOENIKAI.intensity = num;
int num3 = 0;
this.PBBLOENIKAI.enabled = num3 != 0;
}
}
// Token: 0x0600DD36 RID: 56630 RVA: 0x003355E8 File Offset: 0x003337E8
[Token(Token = "0x600DD36")]
[Address(RVA = "0x1106470", Offset = "0x1105270", VA = "0x181106470")]
public ParticleScriptedLight()
{
int num = 0;
AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
this.intensityCurve = animationCurve;
base..ctor();
}
// Token: 0x04009058 RID: 36952
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009058")]
[SerializeField]
private ParticleSystem targetSystem;
// Token: 0x04009059 RID: 36953
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009059")]
[SerializeField]
private AnimationCurve intensityCurve;
// Token: 0x0400905A RID: 36954
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400905A")]
private Light KOBMAHGNLDC;
}
}