Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RewardBobAndRotate.cs
T
2026-04-10 22:50:51 +02:00

97 lines
2.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000054 RID: 84
[Token(Token = "0x2000054")]
public class RewardBobAndRotate : MonoBehaviour
{
// Token: 0x06000266 RID: 614 RVA: 0x0000CF88 File Offset: 0x0000B188
[Token(Token = "0x6000266")]
[Address(RVA = "0x133A510", Offset = "0x1339310", VA = "0x18133A510")]
private void Start()
{
float realtimeSinceStartup = Time.realtimeSinceStartup;
this.JODPOANPJNK = realtimeSinceStartup;
Transform transform = base.gameObject.transform;
Vector3 vector;
float z = vector.z;
this.LCBBLKJGBDH.z = z;
Transform transform2 = base.gameObject.transform;
}
// Token: 0x06000267 RID: 615 RVA: 0x0000CFD8 File Offset: 0x0000B1D8
[Token(Token = "0x6000267")]
[Address(RVA = "0x133A5B0", Offset = "0x13393B0", VA = "0x18133A5B0")]
private void Update()
{
float num = Time.realtimeSinceStartup;
Transform transform = base.gameObject.transform;
float z = this.LCBBLKJGBDH.z;
float num2 = num * 6.2831855f;
Vector3 vector;
float z2 = vector.z;
if (this.bShouldSpin)
{
num2 = num;
num = num2;
float num3 = num * 360f;
if (!this.bClockwise)
{
}
Transform transform2 = base.gameObject.transform;
Quaternion pmkclcnfopd = this.PMKCLCNFOPD;
num2 = num3;
int num4 = 0;
Quaternion quaternion = Quaternion.Euler(num2, (float)num4, num2);
}
}
// Token: 0x06000268 RID: 616 RVA: 0x0000D06C File Offset: 0x0000B26C
[Token(Token = "0x6000268")]
[Address(RVA = "0x133A840", Offset = "0x1339640", VA = "0x18133A840")]
public RewardBobAndRotate()
{
}
// Token: 0x040001FB RID: 507
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001FB")]
public float bobDistance_m = 0.03f;
// Token: 0x040001FC RID: 508
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40001FC")]
public float bobDuration_s = 3f;
// Token: 0x040001FD RID: 509
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001FD")]
public bool bShouldSpin = true;
// Token: 0x040001FE RID: 510
[FieldOffset(Offset = "0x21")]
[Token(Token = "0x40001FE")]
public bool bClockwise;
// Token: 0x040001FF RID: 511
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40001FF")]
public float spinDuration_s = 5f;
// Token: 0x04000200 RID: 512
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000200")]
private float JODPOANPJNK;
// Token: 0x04000201 RID: 513
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000201")]
private Vector3 LCBBLKJGBDH;
// Token: 0x04000202 RID: 514
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000202")]
private Quaternion PMKCLCNFOPD;
}