Files
Aug2021-Cpp2IL-Dump/Photon3Unity3D/ExitGames/Client/Photon/PhotonSocketState.cs
T
2026-04-10 22:50:51 +02:00

24 lines
482 B
C#

using System;
using Cpp2IlInjected;
namespace ExitGames.Client.Photon
{
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000F")]
public enum PhotonSocketState
{
// Token: 0x0400005D RID: 93
[Token(Token = "0x400005D")]
Disconnected,
// Token: 0x0400005E RID: 94
[Token(Token = "0x400005E")]
Connecting,
// Token: 0x0400005F RID: 95
[Token(Token = "0x400005F")]
Connected,
// Token: 0x04000060 RID: 96
[Token(Token = "0x4000060")]
Disconnecting
}
}