31 lines
634 B
C#
31 lines
634 B
C#
using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x02000295 RID: 661
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[Token(Token = "0x20000F4")]
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public struct VRTextureBounds_t
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{
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// Token: 0x040008A9 RID: 2217
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000871")]
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public float uMin;
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// Token: 0x040008AA RID: 2218
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000872")]
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public float vMin;
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// Token: 0x040008AB RID: 2219
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000873")]
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public float uMax;
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// Token: 0x040008AC RID: 2220
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000874")]
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public float vMax;
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}
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}
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