Files
Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/VRTextureBounds_t.cs
T
2026-04-10 22:50:51 +02:00

31 lines
634 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x02000295 RID: 661
[Token(Token = "0x20000F4")]
public struct VRTextureBounds_t
{
// Token: 0x040008A9 RID: 2217
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000871")]
public float uMin;
// Token: 0x040008AA RID: 2218
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000872")]
public float vMin;
// Token: 0x040008AB RID: 2219
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000873")]
public float uMax;
// Token: 0x040008AC RID: 2220
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000874")]
public float vMax;
}
}