Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/FieldPrecision.cs
T
2026-04-10 22:50:51 +02:00

21 lines
386 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000071 RID: 113
[Token(Token = "0x2000045")]
public enum FieldPrecision
{
// Token: 0x0400018D RID: 397
[Token(Token = "0x4000117")]
Half,
// Token: 0x0400018E RID: 398
[Token(Token = "0x4000118")]
Real,
// Token: 0x0400018F RID: 399
[Token(Token = "0x4000119")]
Default
}
}