Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/FloatRangeParameter.cs
T
2026-04-10 22:50:51 +02:00

57 lines
1.6 KiB
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000B6 RID: 182
[Token(Token = "0x2000081")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class FloatRangeParameter : VolumeParameter<Vector2>
{
// Token: 0x170000C4 RID: 196
// (get) Token: 0x06000439 RID: 1081 RVA: 0x00003D20 File Offset: 0x00001F20
// (set) Token: 0x0600043A RID: 1082 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000091")]
public override Vector2 value
{
[Token(Token = "0x6000367")]
[Address(RVA = "0xD4E3D0", Offset = "0xD4D1D0", VA = "0x180D4E3D0", Slot = "12")]
get
{
return default(Vector2);
}
[Token(Token = "0x6000368")]
[Address(RVA = "0x258ACA0", Offset = "0x2589AA0", VA = "0x18258ACA0", Slot = "13")]
set
{
}
}
// Token: 0x0600043B RID: 1083 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000369")]
[Address(RVA = "0x258AC20", Offset = "0x2589A20", VA = "0x18258AC20")]
public FloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false)
{
}
// Token: 0x0600043C RID: 1084 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600036A")]
[Address(RVA = "0x258ABD0", Offset = "0x25899D0", VA = "0x18258ABD0", Slot = "14")]
public override void Interp(Vector2 from, Vector2 to, float t)
{
}
// Token: 0x04000258 RID: 600
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001C3")]
public float min;
// Token: 0x04000259 RID: 601
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40001C4")]
public float max;
}
}