Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/VolumeIsolationScope.cs
T
2026-04-10 22:50:51 +02:00

25 lines
648 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000A1 RID: 161
[Token(Token = "0x200006C")]
public struct VolumeIsolationScope : IDisposable
{
// Token: 0x060003F2 RID: 1010 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000320")]
[Address(RVA = "0x38640B0", Offset = "0x3862EB0", VA = "0x1838640B0")]
public VolumeIsolationScope(bool unused)
{
}
// Token: 0x060003F3 RID: 1011 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000321")]
[Address(RVA = "0x3864050", Offset = "0x3862E50", VA = "0x183864050", Slot = "4")]
void IDisposable.Dispose()
{
}
}
}