Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Experimental/Rendering/Universal/Renderer2DData.cs
T
2026-04-10 22:50:51 +02:00

305 lines
8.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Serialization;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000B9 RID: 185
[Token(Token = "0x2000099")]
[ReloadGroup]
[ExcludeFromPreset]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public class Renderer2DData : ScriptableRendererData
{
// Token: 0x170000E4 RID: 228
// (get) Token: 0x06000395 RID: 917 RVA: 0x00003E88 File Offset: 0x00002088
[Token(Token = "0x170000E1")]
public float hdrEmulationScale
{
[Token(Token = "0x6000370")]
[Address(RVA = "0x805C40", Offset = "0x804A40", VA = "0x180805C40")]
get
{
return 0f;
}
}
// Token: 0x170000E5 RID: 229
// (get) Token: 0x06000396 RID: 918 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E2")]
public Light2DBlendStyle[] lightBlendStyles
{
[Token(Token = "0x6000371")]
[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
get
{
return null;
}
}
// Token: 0x170000E6 RID: 230
// (get) Token: 0x06000397 RID: 919 RVA: 0x00003EA0 File Offset: 0x000020A0
[Token(Token = "0x170000E3")]
internal bool useDepthStencilBuffer
{
[Token(Token = "0x6000372")]
[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
get
{
return default(bool);
}
}
// Token: 0x170000E7 RID: 231
// (get) Token: 0x06000398 RID: 920 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E4")]
internal Shader shapeLightShader
{
[Token(Token = "0x6000373")]
[Address(RVA = "0x423D40", Offset = "0x422B40", VA = "0x180423D40")]
get
{
return null;
}
}
// Token: 0x170000E8 RID: 232
// (get) Token: 0x06000399 RID: 921 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E5")]
internal Shader shapeLightVolumeShader
{
[Token(Token = "0x6000374")]
[Address(RVA = "0x423DE0", Offset = "0x422BE0", VA = "0x180423DE0")]
get
{
return null;
}
}
// Token: 0x170000E9 RID: 233
// (get) Token: 0x0600039A RID: 922 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E6")]
internal Shader pointLightShader
{
[Token(Token = "0x6000375")]
[Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")]
get
{
return null;
}
}
// Token: 0x170000EA RID: 234
// (get) Token: 0x0600039B RID: 923 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E7")]
internal Shader pointLightVolumeShader
{
[Token(Token = "0x6000376")]
[Address(RVA = "0x4335D0", Offset = "0x4323D0", VA = "0x1804335D0")]
get
{
return null;
}
}
// Token: 0x170000EB RID: 235
// (get) Token: 0x0600039C RID: 924 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E8")]
internal Shader blitShader
{
[Token(Token = "0x6000377")]
[Address(RVA = "0x4391F0", Offset = "0x437FF0", VA = "0x1804391F0")]
get
{
return null;
}
}
// Token: 0x170000EC RID: 236
// (get) Token: 0x0600039D RID: 925 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000E9")]
internal Shader shadowGroupShader
{
[Token(Token = "0x6000378")]
[Address(RVA = "0x567CE0", Offset = "0x566AE0", VA = "0x180567CE0")]
get
{
return null;
}
}
// Token: 0x170000ED RID: 237
// (get) Token: 0x0600039E RID: 926 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EA")]
internal Shader removeSelfShadowShader
{
[Token(Token = "0x6000379")]
[Address(RVA = "0x44EC80", Offset = "0x44DA80", VA = "0x18044EC80")]
get
{
return null;
}
}
// Token: 0x170000EE RID: 238
// (get) Token: 0x0600039F RID: 927 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000EB")]
internal PostProcessData postProcessData
{
[Token(Token = "0x600037A")]
[Address(RVA = "0x44EC40", Offset = "0x44DA40", VA = "0x18044EC40")]
get
{
return null;
}
}
// Token: 0x170000EF RID: 239
// (get) Token: 0x060003A0 RID: 928 RVA: 0x00003EB8 File Offset: 0x000020B8
[Token(Token = "0x170000EC")]
internal TransparencySortMode transparencySortMode
{
[Token(Token = "0x600037B")]
[Address(RVA = "0x4730E0", Offset = "0x471EE0", VA = "0x1804730E0")]
get
{
return TransparencySortMode.Default;
}
}
// Token: 0x170000F0 RID: 240
// (get) Token: 0x060003A1 RID: 929 RVA: 0x00003ED0 File Offset: 0x000020D0
[Token(Token = "0x170000ED")]
internal Vector3 transparencySortAxis
{
[Token(Token = "0x600037C")]
[Address(RVA = "0xCFAE60", Offset = "0xCF9C60", VA = "0x180CFAE60")]
get
{
return default(Vector3);
}
}
// Token: 0x060003A2 RID: 930 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600037D")]
[Address(RVA = "0x227AE50", Offset = "0x2279C50", VA = "0x18227AE50", Slot = "4")]
protected override ScriptableRenderer Create()
{
return null;
}
// Token: 0x060003A3 RID: 931 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600037E")]
[Address(RVA = "0x227AEB0", Offset = "0x2279CB0", VA = "0x18227AEB0")]
public Renderer2DData()
{
}
// Token: 0x040004BA RID: 1210
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40003E1")]
[SerializeField]
private TransparencySortMode m_TransparencySortMode;
// Token: 0x040004BB RID: 1211
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40003E2")]
[SerializeField]
private Vector3 m_TransparencySortAxis;
// Token: 0x040004BC RID: 1212
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40003E3")]
[SerializeField]
private float m_HDREmulationScale;
// Token: 0x040004BD RID: 1213
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40003E4")]
[SerializeField]
[FormerlySerializedAs("m_LightOperations")]
private Light2DBlendStyle[] m_LightBlendStyles;
// Token: 0x040004BE RID: 1214
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40003E5")]
[SerializeField]
private bool m_UseDepthStencilBuffer;
// Token: 0x040004BF RID: 1215
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40003E6")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightShader;
// Token: 0x040004C0 RID: 1216
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40003E7")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_ShapeLightVolumeShader;
// Token: 0x040004C1 RID: 1217
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40003E8")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightShader;
// Token: 0x040004C2 RID: 1218
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40003E9")]
[SerializeField]
[Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)]
private Shader m_PointLightVolumeShader;
// Token: 0x040004C3 RID: 1219
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40003EA")]
[SerializeField]
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
private Shader m_BlitShader;
// Token: 0x040004C4 RID: 1220
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40003EB")]
[SerializeField]
[Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)]
private Shader m_ShadowGroupShader;
// Token: 0x040004C5 RID: 1221
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40003EC")]
[SerializeField]
[Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)]
private Shader m_RemoveSelfShadowShader;
// Token: 0x040004C6 RID: 1222
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40003ED")]
[SerializeField]
[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
private PostProcessData m_PostProcessData;
// Token: 0x020000BA RID: 186
[Token(Token = "0x20000D0")]
public enum Renderer2DDefaultMaterialType
{
// Token: 0x040004C8 RID: 1224
[Token(Token = "0x400052A")]
Lit,
// Token: 0x040004C9 RID: 1225
[Token(Token = "0x400052B")]
Unlit,
// Token: 0x040004CA RID: 1226
[Token(Token = "0x400052C")]
Custom
}
}
}