21 lines
498 B
C#
21 lines
498 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x0200008C RID: 140
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[Token(Token = "0x200007C")]
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public interface IFastLineRenderInstance
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{
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// Token: 0x06000251 RID: 593
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[Token(Token = "0x600023B")]
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[Address(Slot = "0")]
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bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera);
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// Token: 0x06000252 RID: 594
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[Token(Token = "0x600023C")]
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[Address(Slot = "1")]
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void RenderPass(Camera camera, CommandBuffer cmd);
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}
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}
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